Pipeline was my second app on the App Store, and the first app that I developed E2E. I developed the app over winter break 2014, as a way to make some side income for the spring semester. The app was written in Objective-C, and used Core Data as storage. I designed the whole thing using Illustrator, and designed all 96 levels. The app wasn't a commercial success like I had hoped, but my mom liked the game. I learned a lot in the process, and I actually felt like I understood iTunes Connect at this point.